ADVERTISE ON TRIBALITY One creation myth has the kenku created as a reward for his godhood, in the hopes they would keep him busy enough to ensure Quorlinn stayed out of the hair of the other gods. He doesn’t want to conquer the rest of the Abyss, either. As time passed, they became obsessed with the gold and treasures their god possessed, and stole from his hoard the secrets of speech (thus explaining their mimicry in an in-world manner). In the Sources area you can find direct links to many of the new capstones that are class specific. You can find a link to it.

Once they reached adulthood at age nine, they left their nests forever. Thank you for the feedback, I stand corrected on the edition. Humanoid He blogs about this stuff at 5th Edition Statistics[1] Because they had partially hollow bones, they were lighter than most creatures their height, averaging only 75 pounds (34 kilograms). However, their shared resemblence to crows is where those distinctions end. On selection will show spells at every level they can heighten to for new effects in the full lists. Before you roll your eyes, it’s worth hearing the rest of the lore. That's fair.
Ironically, this cuthroat environment actually builds a very strong sense of loyalty in kenku; the constant competition for survival makes it integral to find allies who you can trust to stand by you.

They are mischievous tricksters who love to mess with people, both for fun and for profit; deception, robbery and kidnapping are their favorite ways of funding themselves. Sort of like Bumblebee in Michael Bay's Transformers movies, or Jacket as presented in Payday 2. Pathfinder #144: Midwives of Death is now up!

They can serve as allies in exploration, or again provide conflict. I assume it has to do with the concept of the kenku stealing the knowledge of powerful speech from their original deity they served. They aren’t common in most games I have heard of, again anecdotally, so it’s something you can use to branch out from the expected.
Kenku crop back all the way in 1981, appearing in the, They survived into 2nd edition, with entries in both the, The kenku changed and expanded in 3rd edition, though it took three whole volumes of, for them to appear. Humanoid Unearthed Arcana 2020: Subclasses, Part Five Breakdown, How to: Time traveling in RPGs - Timeline Changing, Storm Edge Campaign Setting 17: Gods of Eight Isles ‐ Part 3. Character optimization guide for the Pathfinder 2e Tengu. Quorlinn appeared quite a bit in Planescape stuff, including.